#ifndef SPLASH_SCREEN_H_GGJ
#define SPLASH_SCREEN_H_GGJ

#include <sfml/Graphics.hpp>

#include "BaseScreen.h"

class CSplashScreen : public CBaseScreen
{
public:
	CSplashScreen();
	~CSplashScreen();

	virtual void LayoutScreen();

	virtual void Process(float fTimeDelta);
	virtual void Render(sf::RenderWindow* pWin);
	virtual void ProcessInput(sf::Event& tEvent);
};

#endif // SPLASH_SCREEN_H_GGJ